
一 | (ECNS) -- Wang Xiji, one of the pioneers of China's space program, an academician of the Chinese Academy of Sciences, and recipient of the "Two Bombs, One Satellite" Meritorious Service Medal, died in Beijing on Wednesday at the age of 105 after an illness. The China Academy of Space Technology said his death was a great loss to China's space program, expressing deep condolences and remembrance for the scientist who devoted his entire life to the country's aerospace endeavors. In November 1958, shortly after the launch of the call that "we should also develop artificial satellites," Wang was transferred to the Shanghai Institute of Mechanical and Electrical Design under the Chinese Academy of Sciences, where he became the technical leader for sounding rockets. At the beginning of the project, working conditions were extremely rudimentary. The team had no experience, reference materials or experts, and had to start from scratch. With only hand-operated calculating devices available, several team members worked day and night for more than two months to calculate a single flight trajectory. With no launch site, they used a rice paddy on the outskirts of Shanghai as a makeshift launch pad. They hoisted the rocket onto its launch stand with a winch and pressurized the propellant using a hand pump. On Feb. 19, 1960, Wang and his team successfully launched China's first sounding rocket, the T-7M, from the rice field. Although the rocket reached an altitude of only 8 kilometers, the launch marked a crucial first step in China's journey into space. During the subsequent development of the Long March-1 rocket, Wang innovatively integrated technologies from sounding rockets and missiles. He formulated the technical plan for Long March-1, China's first satellite launch vehicle, and led the development of its overall design and prototype. His work laid an important foundation for the successful launch of China's first satellite. In February 1968, Wang joined the newly established China Academy of Space Technology and continued to devote himself to China's space program. On April 24, 1970, China successfully launched its first artificial Earth satellite, Dongfanghong-1, into space aboard a Long March-1 rocket, becoming the fifth country in the world to independently launch a satellite into orbit. On Nov. 26, 1975, China successfully launched its first recoverable satellite. While the nation celebrated the successful launch, Wang hurried to the satellite tracking and control center, knowing that the mission would not be considered a complete success until the satellite returned safely to Earth. He stayed awake for three days and three nights. Only when he saw the red-and-white parachute appearing in the sky did he finally relax. The successful recovery brought back China's first batch of high-resolution remote-sensing film covering the country, providing basic data for national land surveys, topographic mapping and other applications. China thus became the third country, after the United States and the Soviet Union, to master recoverable satellite technology. Wang said he felt the main meaning of life lies in participating in the great cause of socialist construction and contributing his share to it. "I understand the cause of the Party and have made up my mind to strive to become a Communist," Wang wrote in his application to join the Communist Party of China. He remained committed throughout his life to his belief that "one should strive to be a Communist," and honored his lifelong pledge: "I am willing to be a paving stone for space." (By Gong Weiwei)
。 近日,腾讯游戏对外公布消息,将联合多家全球游戏工作室,在德国科隆推出全球首个联合共创游戏艺术展,展览英文名称为“WorldsofPlay:TheGameArtExhibition”,开展时间定在2026年8月27日至29日。
这是一次把游戏内容转化为线下实体艺术体验的尝试。展会会借助实体装置、概念原画、沉浸式展陈等多种形式,把原本存在于屏幕内的虚拟游戏世界,变成可以实地感受的艺术空间,也为全球玩家与游戏创作者搭建交流渠道,方便不同地域的从业者展开对话。本次展出作品合计41款,品类包含射击、策略、RPG、竞速、动作等多个方向,参展阵容横跨海内外多个知名IP。
名单里可以看到国产作品《黑神话:悟空》《三角洲行动》《少女前线》系列、《影之刃零》《王者荣耀》系列、《光与夜之恋》,也有海外代表作《控制:共振》《刺客信条》系列、《使命召唤手游》《博德之门3》《PUBGMobile》《Rust》等。

二 | 不少参与本次展览的游戏制作人,也留下寄语,表达对这场跨国游戏艺术展示的期待。
随着游戏产业不断发展,游戏艺术的价值正在得到更多重视。以往海外大型游戏展会,大多把重心放在新作试玩、版本情报公布,专门集合大量海内外作品做主题艺术展的案例并不算多。这次落地科隆,也能让欧洲地区的玩家近距离接触到国产游戏的美术设计,同时国内玩家也可以通过线上渠道看到海外经典作品的创作物料。
目前该展览门票已经开放官方渠道预订,有计划前往科隆现场的玩家可以留意相关购票信息。你觉得游戏作品以线下艺术展的形式展出,会带来哪些不一样的体验?欢迎在评论区留下你的看法~详细内容:





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